Magic Overview

Minimum Magery Magery 0
Maximum Magery Magery 4+, requires GM approval
Spells requiring GM approval Any spell with a prerequisite of Magery 3+ or energy cost of 20+
Examples of alternative magic systems Alchemical Magic, Astrological Magic, Bardic Magic, Blood Magic, Ceremonial Magic, Clerical Magic, Herbal Magic, Ritual Magic, Sacrificial Magic, Shamanistic Magic, Symbol Magic

Glossary of Magical Terms

Abort To stop the casting of a spell before its completion.
Backfire A critical failure when casting a spell.
Base Skill Your unmodified skill with a spell; compare with effective skill.
Basic Spell A spell with no other spells as prerequisites.
Cancel To end a spell before it would normally expire.
Caster The person casting a spell.
Class A group of spells that use the same special rules. Two examples appear in this glossary: melee spells, Missile spells and Resisted spells.
College A group of spells that deal with the same subject – fire, healing, etc.
Effective Skill Your base skill, plus any modifiers (usually penalties) for range, circumstances, etc. A caster rolls against effective skill.
Enchantment Spell A spell for creating permanent magic items.
Energy The “cost” to cast a spell. You may pay this in either FP or HP. Some game worlds offer alternative energy sources.
Grimoire The list of spells you know (more generally, any book of spells).
Mage Anyone with the Magery advantage.
Magery The advantage of being “in tune” with magic.
Maintain To continue a spell after it would normally end. This costs more energy, unless you have high skill.
Mana The ambient magical energy manipulated by spells. Different areas (or worlds) have different levels of mana.
Melee Spell A spell that “charges” your hand or a magic staff with harmful energies that affect the first target you strike.
Missile Spell A spell that summons a magical projectile that you must “throw” at the subject.
Prerequisite A requirement for learning a spell.
Resisted Spell Any spell that must overcome the “power” of its subject before it works.
Sapient Racial IQ 6 or higher.
Spell A skill that produces a specific magical effect when used successfully.
Subject The person, place, or thing on which a spell is cast.
Wizard Any user of magic, whether he is a mage or not.

Magic Overview

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